Multi-Agent Reinforcement Learning

Distributed sensing, swarm sensing, adaptive social learning, multi-agent adaptation, iterated game theory with learning etc

2014-10-13 — 2026-05-27

Wherein the Formation of Agent Coalitions Is Treated as a Learning Problem, Classical Exponential Complexity Is Noted, and Cooperative Game Theory Concepts Including the Nucleolus Are Adopted.

agents
AI safety
bounded compute
collective knowledge
computers are awful together
distributed
economics
edge computing
extended self
game theory
incentive mechanisms
machine learning
networks
Figure 1

Placeholder for notes on multi-agent reinforcement learning (MARL).

MARL is a big topic, which I cannot hope to introduce here, but there are some sub-topics I might get around to. At the moment, that is mostly coalitional MARL.

1 Classic Collectives

COINs etc. TBD.

2 Coalitional MARL

See algorithmic collective action.

3 Opponent shaping

Works on pairwise coalitions. See opponent shaping. Still pretty cool.

4 Multi-agent IRL

Inferring reward functions from demonstrations, generalised to many interacting agents. Yu, Song, and Ermon (2019) (MA-AIRL) extend adversarial IRL to Markov games, recovering per-agent rewards from expert play.

5 Open-source game theory

MARL is one possible operationalisation of open-source game theory, in which agents exchange policy source code (or some interpretable proxy) before acting and cooperate by mutual verification.

6 References

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