Welcome to Dan’s brain
The contents of my head are not useful if they stay in there, so I regularly copy-paste them onto the internet, into this very website. Here you can find most of the things I am thinking about, in the form of a higgledy heap of half-finished notebooks and occasional polished essays. Themes include whatever shiny thing distracted me into taking notes, including, but not limited to,
- interesting problems in statistical inference,
- tedious technicalities in solving said interesting problems,
- survival tips, broadly construed, for wherever I am living, and
- philosophy of each of the above things.
Not what you are looking for? You might be after information about me, or my other projects.
☟ Oh, and there is a decorative, confusing 3d-spatial map of the blog hidden in the topic map section.
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Economics of foundation models
agents
bounded compute
collective knowledge
economics
edge computing
extended self
faster pussycat
incentive mechanisms
innovation
language
machine learning
neural nets
NLP
swarm
technology
UI
when to compute
Organising a music collection
computers are awful
faster pussycat
making things
music
search
signal processing
standards
Southeast Asia
place
Southeast Asia
Building AI Agents
computers are awful together
faster pussycat
language
machine learning
neural nets
NLP
premature optimization
technology
UI
Advice on advice
algebra
graphical models
how do science
machine learning
networks
probability
statistics
Causality, agency, decisions
adaptive
agents
cooperation
economics
evolution
extended self
game theory
incentive mechanisms
learning
mind
networks
social graph
utility
wonk
Aligning AI systems
adversarial
classification
communicating
feature construction
game theory
high d
language
machine learning
metrics
mind
NLP
AI search
boring
computers are awful together
faster pussycat
incentive mechanisms
mind
NLP
provenance
search
wonk
Urbanism
buzzword
cooperation
culture
design
diy
economics
housing
incentive mechanisms
institutions
insurgency
making things
policy
spatial
straya
the rather superior sort of city
wonk
DJing
computers are awful
making things
music
Continuing to do obviously complicated things in a naïve way that doesn’t work
adaptive
collective knowledge
cooperation
culture
economics
evolution
faster pussycat
incentive mechanisms
institutions
mind
networks
snarks
sociology
wonk
Hydra for tracking machine learning experiments
computers are awful
faster pussycat
how do science
premature optimization
provenance
python
Gaussian Ensemble Belief Propagation
approximation
Bayes
distributed
dynamical systems
generative
graphical models
machine learning
Monte Carlo
networks
optimization
particle
probabilistic algorithms
probability
sciml
signal processing
state space models
statistics
stochastic processes
time series
Quarto integrated website system
academe
faster pussycat
how do science
javascript
julia
language
making things
plain text
premature optimization
python
R
writing
Ensemble Kalman updates are empirical Matheron updates
Bayes
distributed
dynamical systems
generative
linear algebra
machine learning
Monte Carlo
optimization
particle
probabilistic algorithms
probability
sciml
signal processing
state space models
statistics
stochastic processes
swarm
time series
Quarto
academe
faster pussycat
how do science
javascript
julia
language
making things
plain text
premature optimization
python
R
writing
Computational complexity results in Neural Nets
compsci
machine learning
making things
neural nets
Research discovery and synthesis
academe
collective knowledge
faster pussycat
how do science
institutions
mind
networks
provenance
sociology
wonk
Python packaging, environment and dependency management
computers are awful
python
standards
Misinformation, disinformation etc
adversarial
catastrophe
computers are awful together
confidentiality
democracy
economics
evolution
game theory
incentive mechanisms
insurgency
networks
P2P
provenance
social graph
virality
wonk
Gradient steps to an ecology of mind
adaptive
agents
collective knowledge
cooperation
culture
economics
energy
evolution
extended self
game theory
gene
incentive mechanisms
learning
mind
networks
probability
social graph
sociology
statistics
statmech
utility
wonk
Incentive alignment problems
adversarial
economics
extended self
faster pussycat
game theory
incentive mechanisms
institutions
networks
security
swarm
tail risk
Data summarization
approximation
estimator distribution
functional analysis
information
linear algebra
model selection
optimization
probabilistic algorithms
probability
signal processing
sparser than thou
statistics
when to compute
Marimo
faster pussycat
premature optimization
python
UI
Attention management tips for web browsing
bounded compute
computers are awful
computers are awful together
faster pussycat
incentive mechanisms
mind
standards
UI
Voice fakes
dynamical systems
language
machine learning
NLP
optimization
signal processing
time series
Windows Subsystem for Linux
computers are awful
MS Windows
POSIX
Distilling Neural Nets
machine learning
model selection
neural nets
optimization
when to compute
submitit
computers are awful
computers are awful together
concurrency hell
distributed
premature optimization
python
Code generation, programming assistants
faster pussycat
language
machine learning
making things
neural nets
NLP
real time
signal processing
stringology
time series
UI
Generative AI workflows and hacks 2025
economics
faster pussycat
innovation
language
machine learning
neural nets
NLP
stringology
technology
UI
Australia in data
data sets
place
Southeast Asia
straya
Diffusion of innovations
adaptive
collective knowledge
economics
hidden variables
incentive mechanisms
institutions
mind
networks
social graph
sociology
technology
virality
wonk
Bitter lessons in compute and cleverness
bounded compute
functional analysis
machine learning
model selection
optimization
statmech
when to compute
Adaptive design of experiments
functional analysis
how do science
model selection
optimization
surrogate
when to compute
Democratization of generative AI
agents
bounded compute
collective knowledge
concurrency hell
distributed
economics
edge computing
extended self
faster pussycat
incentive mechanisms
innovation
language
machine learning
neural nets
NLP
swarm
technology
UI
Being stroppy
adaptive
collective knowledge
economics
evolution
game theory
networks
social graph
sociology
VS Code online and networked
computers are awful together
faster pussycat
plain text
UI
workflow
Making good intertemporal decisions
bounded compute
economics
faster pussycat
incentive mechanisms
mind
utility
Sparse regression
estimator distribution
functional analysis
linear algebra
model selection
probability
signal processing
sparser than thou
statistics
Regression with functional data
calculus
dynamical systems
functional analysis
Hilbert space
nonparametric
sparser than thou
time series
Dynamics of recommender systems at societal scale
classification
collective knowledge
confidentiality
culture
economics
ethics
faster pussycat
game theory
how do science
incentive mechanisms
innovation
language
machine learning
mind
neural nets
NLP
sociology
stringology
technology
UI
wonk
Goodhart’s Law
economics
game theory
incentive mechanisms
institutions
machine learning
optimization
statistics
utility
Scaling laws for very large neural nets
bounded compute
functional analysis
machine learning
model selection
optimization
statmech
when to compute
The blogosphere
academe
faster pussycat
how do science
plain text
workflow
writing
Blame engineering
adaptive
cooperation
culture
economics
engineering
ethics
incentive mechanisms
institutions
wonk
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