General adversarial learning, where the noise is not purely random, but chosen to be the *worst possible noise for you*.

As renewed in fame recently by the related method of generative adversarial networks.

🏗 discuss politics implied by treating the learning as
a battle with a conniving adversary as opposed to an uncaring universe,
mention obvious connection with the theist neoreactionary *zeitgeist*.
I’m sure someone has done this well in a terribly eloquent blog post,
but I haven’t found one I’d want to link to yet.

Regardless of politically suggestive structure, application of [game theory]({{< relref “game theory.html” >}}) in the place of pure randomness is probably interesting in many areas although I don’t know most of them. Advesarial bandits is the obvious one in my world.

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