Gradient descent, a classic first order optimisation], with many variants, and many things one might wish to understand.

There are only few things I wish to understand for the moment

## Coordinate descent

Descent each coordinate individually.

Small clever hack for certain domains: log gradient descent.

## Accelerated

How and when does it work? and how well? Moritz Hardt, The zen of gradient descent explains it through Chebychev polynomials. Cheng-Soon Ong recommends dβAspremont, Scieur, and Taylor (2021) as an overview.

Sebastian Bubeck explains it from a different angle, Revisiting Nesterovβs Acceleration to expand upon the rather magical introduction given in his lecture Wibisono et al explain it in terms of variational approximation See also Accelerated gradient descent 1 and 2.

## Continuous approximations of iterations

Recent papers (Wibisono and Wilson 2015; Wibisono, Wilson, and Jordan 2016) argue that the discrete time steps can be viewed as a discrete approximation to a continuous time ODE which approaches the optimum (which in itself is trivial), but moreover that many algorithms fit into the same families of ODEs, that these ODEs explain Nesterov acceleration and generate new, improved optimisation methods. (which is not trivial.)

π

## Online versus stochastic

Technically, βonlineβ optimisation in, say, bandit/RL problems might imply that you have to βminimise regret onlineβ, which has a slightly different meaning and, e.g. involves seeing each training only as it arrives along some notional arrow of time, yet wishing to make the βbestβ decision at the next time, and possibly choosing your next experiment in order to trade-off exploration versus exploitation etc.

In SGD you can see your data as often as you want and in whatever order, but you only look at a bit at a time. Usually the data is given and predictions make no difference to what information is available to you.

Some of the same technology pops up in each of these notions of online optimisation, but I am really thinking about SGD here.

There are many more permutations and variations used in practice.

## Conditional Gradient

a.k.a. Frank-Wolfe algorithm: Donβt know much about this.

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