Mapping the world from smartphones. Buzzwords: Citizen science
Game theory of crowdsourced competitions
Software frameworks for data collection: (Thanks Dan Pagendam for the tip.)
Charness, Gary, and Matthias Sutter. 2012. “Groups Make Better Self-Interested Decisions.” Journal of Economic Perspectives 26 (3): 157–76. https://doi.org/10.1257/jep.26.3.157.
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Jennett, Charlene, and Anna L. Cox. 2014. “Eight Guidelines for Designing Virtual Citizen Science Projects.” In Second AAAI Conference on Human Computation and Crowdsourcing. http://www.aaai.org/ocs/index.php/HCOMP/HCOMP14/paper/view/9261.
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Liu, Yuan, and Chunyan Miao. n.d. “A Survey of Incentives and Mechanism Design for Human Computation Systems,” 21.
Meslec, Nicoleta, Petru Curseu, Marius Meeus, and Oana Fodor. 2014. “When None of Us Perform Better Than All of Us Together: The Role of Analogical Decision Rules in Groups.” arXiv:1406.7562 [physics], June. http://arxiv.org/abs/1406.7562.
Naroditskiy, V., N. R. Jennings, P. Van Hentenryck, and M. Cebrian. 2014. “Crowdsourcing Contest Dilemma.” Journal of The Royal Society Interface 11 (99): 20140532–32. https://doi.org/10.1098/rsif.2014.0532.
Oishi, Koji, Manuel Cebrian, Andres Abeliuk, and Naoki Masuda. 2014. “Iterated Crowdsourcing Dilemma Game.” Scientific Reports 4 (February). https://doi.org/10.1038/srep04100.
Ranard, Benjamin L., Yoonhee P. Ha, Zachary F. Meisel, David A. Asch, Shawndra S. Hill, Lance B. Becker, Anne K. Seymour, and Raina M. Merchant. 2014. “Crowdsourcing–harnessing the masses to advance health and medicine, a systematic review.” Journal of General Internal Medicine 29 (1): 187–203. https://doi.org/10.1007/s11606-013-2536-8.