A place where I will store notes on gamification, both deliberate and accidental. Humans obsessiveness for arbitrary goals with intermittent variable reward. Related: Narrative.
The phrase, AFAIK, comes from the video game industry wanting to name what the marketable meta-product they had extracted from engineering addictive video games. See the Mashable Gamification writeup.
I am musing if, as a species, we tolerate such game-like activities as car-based commuting (Stutzer and Frey 2008), poker machines, depressing social media and bureaucratic proceduralism, because they each foster satisfying game-like addiction? It is certainly how I myself manage my akrasia.
Questions: what kind of variation do people have in their taste for the gamified? For example, some people enjoy Sudoku and driving a car around, both of which are for me an exquisite torture of wasted potential. Contrariwise, I enjoy mathematics, which is for some people a pointless well of tedium. I tell you what though, spending time in traffic doesn’t invent the incredible heights of modern technology though, does it now?
Self-hacking via gamification: Andrea Kuszewski You Can Increase Your Intelligence presents gamification as a way of getting better at stuff, based on (Jaeggi et al. 2008). Kuszewski has written lots of fun stuff in this vein, e.g. connecting with sex.
What we learn from games
Foerde, Karin, and Daphna Shohamy. 2011. “The Role of the Basal Ganglia in Learning and Memory: Insight from Parkinson’s Disease.” Neurobiology of Learning and Memory 96 (4): 624–36. https://doi.org/10.1016/j.nlm.2011.08.006.
Jaeggi, S. M., M. Buschkuehl, J. Jonides, and W. J. Perrig. 2008. “Improving Fluid Intelligence with Training on Working Memory.” Proceedings of the National Academy of Sciences 105 (19): 6829–33. https://doi.org/10.1073/pnas.0801268105.
Leuner, Benedetta, Erica R. Glasper, and Elizabeth Gould. 2010. “Sexual Experience Promotes Adult Neurogenesis in the Hippocampus Despite an Initial Elevation in Stress Hormones.” PLOS ONE 5 (7): e11597. https://doi.org/10.1371/journal.pone.0011597.
Owesson-White, Catarina A., Joseph F. Cheer, Manna Beyene, Regina M. Carelli, and R. Mark Wightman. 2008. “Dynamic Changes in Accumbens Dopamine Correlate with Learning During Intracranial Self-Stimulation.” Proceedings of the National Academy of Sciences 105 (33): 11957–62. https://doi.org/10.1073/pnas.0803896105.
Post, Rachael. n.d. “Game on: Could Gamification Help Business Change Behaviour?” The Guardian: Guardian Sustainable Business. Accessed October 27, 2019. https://www.theguardian.com/sustainable-business/game-on-gamification-business-change-behavior.
Puig, M. Victoria, and Earl K. Miller. 2012. “The Role of Prefrontal Dopamine D1 Receptors in the Neural Mechanisms of Associative Learning.” Neuron 74 (5): 874–86. https://doi.org/10.1016/j.neuron.2012.04.018.
Roozenbeek, Jon, and Sander van der Linden. 2019. “Fake News Game Confers Psychological Resistance Against Online Misinformation.” Palgrave Communications 5 (1): 1–10. https://doi.org/10.1057/s41599-019-0279-9.
Rose, S. R., and J. Orlowski. 1983. “Review of Research on Endorphins and Learning.” Journal of Developmental and Behavioral Pediatrics: JDBP 4 (2): 131–35.
Salamone, John D., and Mercè Correa. 2012. “The Mysterious Motivational Functions of Mesolimbic Dopamine.” Neuron 76 (3): 470–85. https://doi.org/10.1016/j.neuron.2012.10.021.
Simonovits, Gábor, Gábor Kézdi, and Péter Kardos. 2017. “Seeing the World Through the Other’s Eye: An Online Intervention Reducing Ethnic Prejudice.” American Political Science Review, November, 1–8. https://doi.org/10.1017/S0003055417000478.
Stutzer, Alois, and Bruno S. Frey. 2008. “Stress That Doesn’t Pay: The Commuting Paradox.” Scandinavian Journal of Economics 110 (2): 339–66. http://ideas.repec.org/p/zur/iewwpx/151.html.
Takahashi, T., Y. Zhu, T. Hata, C. Shimizu-Okabe, K. Suzuki, and D. Nakahara. 2009. “Intracranial Self-Stimulation Enhances Neurogenesis in Hippocampus of Adult Mice and Rats.” Neuroscience 158 (2): 402–11. https://doi.org/10.1016/j.neuroscience.2008.10.048.