Iterated function systems

In the display case between L-systems and classic fractals like the Mandelbrot set, we have IFSs. There is a lot of definitional overlap between these things; mostly the difference is about where they are used and the algorithms used to draw them.

  • Why does no-one (seem to) use linearized Gaussian error propagation to choose smoothing kernel size when rendering? would reduce the amount of iterations necessary to overpaint (I think it would; but there must be some reason no-one does it?)
  • Is there a meaningful acoustic equivalent?
  • At some point I would like to understand how the Barnsley IFS algorithm inferred IFSs from images.
  • Construct IFS as a point process / branching process.

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