Neural rendering
2021-01-21 — 2023-04-26
Wherein Gaussian splatting and neural radiance fields are surveyed, and implicit neural functions are employed to represent 3D scenes as coordinate-to-color-and-density maps, and practical reconstruction from images is discussed.
Using NNs (usually implicit style it seems?) to make graphics.
1 Gaussian splatting
2 Neural Radiance fields
What is a radiance field? Try Nathan Reed’s introduction, The Radiance Field. Cool, it looks like it is a way of representing a 3D scene as a function of 3D coordinates that can be conveniently represented for rendering, so a neural SDF+rendering thing somehow? I’ve also heard it claimed that solving the alignment and registration proble is part of the same popline. Example: Sutro Tower in 3D
OK, how does THAT get neural?
Frank Dellaert’s overview of NeRF: