Welcome to Dan’s brain
The contents of my head are not useful if they stay in there, so I regularly copy-paste them onto the internet, into this very website. Here you can find most of the things I am thinking about, in the form of a higgledy heap of half-finished notebooks and occasional polished essays. Themes include whatever shiny thing distracted me into taking notes about it, including, but not limited to,
- statistical inference in areas I am interested in such as pragmatics of reasoning machines physical models, and high-dimensional Bayesian inference…
- philosophy of science and consciousness etc in the light of the above,
- survival tips, broadly construed, for wherever I am living, and
You might be after information about me generally, or what I am doing right now.
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Git tricks
computers are awful
provenance
workflow
Pathwise solutions of stochastic differential equations
dynamical systems
Lévy processes
probability
sciml
SDEs
signal processing
stochastic processes
time series
Code generation, programming assistants
faster pussycat
language
machine learning
making things
neural nets
NLP
signal processing
stringology
UI
Scalable vector graphics
computers are awful
faster pussycat
photon choreography
Generative AI workflows and hacks 2025
economics
faster pussycat
innovation
language
machine learning
neural nets
NLP
stringology
technology
UI
Text data processing
computers are awful
data sets
plain text
stringology
Which self?
economics
ethics
extended self
gene
incentive mechanisms
institutions
mind
utility
Transformer networks
language
machine learning
meta learning
neural nets
NLP
stringology
time series
Multimodal AI
approximation
Bayes
generative
Monte Carlo
neural nets
optimization
probabilistic algorithms
probability
score function
statistics
Economics of foundation models
agents
bounded compute
collective knowledge
economics
edge computing
extended self
faster pussycat
incentive mechanisms
innovation
language
machine learning
neural nets
NLP
swarm
technology
UI
when to compute
Differentiable learning of automata
compsci
machine learning
making things
neural nets
Designing social movements
agents
collective knowledge
cooperation
culture
democracy
distributed
economics
game theory
incentive mechanisms
institutions
insurgency
mind
networks
policy
rhetoric
social graph
sociology
swarm
wonk
Email blogs and newsletters
academe
faster pussycat
how do science
plain text
workflow
writing
Schelling-Goodhart coordination problems
economics
game theory
incentive mechanisms
institutions
machine learning
optimization
religion
statistics
utility
Science communication of ML research
academe
communicating
faster pussycat
learning
mind
statistics
Singular Learning Theory
dynamical systems
machine learning
neural nets
physics
pseudorandomness
sciml
statistics
statmech
stochastic processes
Configuring machine learning experiments
computers are awful
faster pussycat
how do science
premature optimization
provenance
Indonesia
nusantara
place
Southeast Asia
Real estate economics
cooperation
culture
economics
housing
incentive mechanisms
institutions
insurgency
making things
policy
spatial
straya
the rather superior sort of city
wonk
Feedback system identification, not necessarily linear
calculus
dynamical systems
geometry
how do science
Lévy processes
machine learning
PDEs
physics
regression
sciml
SDEs
signal processing
statistics
statmech
stochastic processes
time series
uncertainty
Mechanistic interpretability
communicating
feature construction
statmech
stochastic processes
high d
language
machine learning
metrics
mind
NLP
sparser than thou
Melbourne / Naarm
diy
place
policy
straya
wonk
Developmental interpretability
Bayes
bounded compute
dynamical systems
feature construction
high d
language
machine learning
metrics
mind
NLP
sparser than thou
statmech
stochastic processes
uv, the python package manager
computers are awful
python
standards
Neural denoising diffusion models with non-Gaussian distributions
approximation
Bayes
classification
generative
Monte Carlo
neural nets
optimization
probabilistic algorithms
probability
score function
statistics
Privacy while web browsing
computers are awful
computers are awful together
confidentiality
Human enthalpy
cooperation
culture
economics
evolution
incentive mechanisms
mind
social graph
utility
wonk
Machine learning for partial differential equations using diffusion models
calculus
dynamical systems
geometry
Hilbert space
how do science
Lévy processes
machine learning
neural nets
PDEs
physics
regression
sciml
SDEs
signal processing
statistics
statmech
stochastic processes
surrogate
time series
uncertainty
Voice transcriptions and speech recognition
faster pussycat
language
machine learning
NLP
real time
signal processing
stringology
time series
UI
writing
Neural denoising diffusion models of language
approximation
Bayes
generative
Monte Carlo
neural nets
optimization
probabilistic algorithms
probability
score function
statistics
Generative art with language+diffusion models
buzzword
computers are awful
generative art
machine learning
making things
music
neural nets
photon choreography
UI
Neural nets that do symbolic mathematics, logic and other reasoning tasks
compsci
language
machine learning
meta learning
networks
neural nets
NLP
stringology
Multi-agent self
adaptive
adversarial
bounded compute
collective knowledge
cooperation
culture
economics
ethics
evolution
extended self
gene
incentive mechanisms
institutions
mind
networks
neuron
rhetoric
snarks
social graph
sociology
wonk
Syncthing
computers are awful
computers are awful together
concurrency hell
distributed
diy
P2P
Causal abstraction
approximation
Bayes
causal
generative
graphical models
language
machine learning
meta learning
neural nets
NLP
probabilistic algorithms
probability
statistics
stringology
time series
Python packaging, environment and dependency management
computers are awful
python
standards
Research discovery and synthesis
academe
collective knowledge
faster pussycat
how do science
institutions
mind
networks
provenance
sociology
wonk
Pip-like python environment management
computers are awful
python
standards
Multi agent causality
adaptive
agents
causal
cooperation
economics
evolution
extended self
game theory
graphical models
incentive mechanisms
learning
mind
networks
social graph
utility
wonk
Neural PDE operator learning on domains with interesting geometry
calculus
dynamical systems
geometry
Hilbert space
how do science
Lévy processes
machine learning
neural nets
PDEs
physics
regression
sciml
SDEs
signal processing
statistics
statmech
stochastic processes
surrogate
time series
uncertainty
Neural PDE operator learning
Especially forward operators. Image-to-image regression, where the images encode a physical process.
calculus
dynamical systems
geometry
Hilbert space
how do science
Lévy processes
machine learning
neural nets
PDEs
physics
regression
sciml
SDEs
signal processing
statistics
statmech
stochastic processes
surrogate
time series
uncertainty
The AI tech soap opera
agents
bounded compute
collective knowledge
economics
edge computing
extended self
faster pussycat
incentive mechanisms
innovation
language
machine learning
neural nets
NLP
swarm
technology
UI
when to compute
Feed readers
academe
computers are awful together
doing internet
faster pussycat
learning
provenance
UI
workflow
Learning with conservation laws, invariances and symmetries
algebra
how do science
information
machine learning
networks
physics
probability
sciml
statistics
statmech
Human domestication
agents
cooperation
culture
distributed
economics
evolution
extended self
incentive mechanisms
language
mind
utility
wonk
Causality, agency, decisions
adaptive
agents
causal
cooperation
economics
evolution
extended self
game theory
graphical models
incentive mechanisms
learning
mind
networks
social graph
utility
wonk
Aligning AI systems
adversarial
classification
communicating
feature construction
game theory
high d
language
machine learning
metrics
mind
NLP
Conda-like Python environments
computers are awful
python
standards
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